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Description

Koboldgames is a Swiss based game developer for serious games and gamification, with a focus on customized solutions.

History

Early history and Journey of a Roach

2012-2013

Koboldgames GmbH was founded in 2012 by five game design alumni from Zurich University of Arts: Mischa Geiser, Yasemin Günay, Ralf Mauerhofer, Jasmin Widmer and Binan Woll.

While still studying in 2011, the five Kobolds got a publishing deal with the German adventure game developer and publisher Daedalic for what later came to be Journey of a Roach. This finalised the decision to establish a game development company at a time where a game development scene was virtually nonexistent in Switzerland.

Koboldgames received one of the first arts council grants for game development in Switzerland for Journey of a Roach. The game released on 4. November 2013 on Steam, GoG, other online platforms and even as physical copies in stores for Windows, Mac and Linux.

From garage kids to serious start-up business

2013-2015

After Journey of a Roach, the five Kobolds decided to take a break from indie development and started focusing on working for clients. They had already worked on several serious game projects for the Zurich University of Arts, featuring a wide range of themes including nutrition information or arm rehabilitation exercises.

In spring of 2015, Koboldgames moved into the Technopark Brugg. This not only improved the commute for several Kobolds, it doubled the office space, added meeting rooms and free coffee provided by the Technopark Aargau.

Games for research

2015-2018

Later that year, the Kobolds were approached again by Zurich University of Arts and researcher Anna Martin-Niedecken to develop a fitness game for studies about the Dual Flow. By implementing the Dual Flow theory into the game, the resulting Plunder Planet provides engaging motivation for exercising while being also as effective as normal physical exercise.

By this time, Koboldgames got a taste for making games for research projects. So, they teamed up with a research team from several Swiss and German universities to create a game for research about morality in business finance, the Serious Moral Game. This project continued evolving into several different versions for different studies, and accompanies Koboldgames to this day.

Two years after the conception of Plunder Planet, Anna Martin-Niedecken returned with her newly founded fitness company Sphery. This opened opportunities for an exciting partnership, in which Koboldgames would develop games for Sphery’s ExerCube, a fitness equipment that would provide training based on the Dual Flow.

The way forward

2018-

Next to these long term research projects, Koboldgames is constantly developing more applied games for customers, such as Allianz Suisse, Wasserversorgung Zürich and Sonova, ranging from education game for company employees, to geo-location history learning game, and physiological training game for seniors.

Since 2018, there have been some changes within the Kobold team: Thanks to larger projects, Julian Schönbächler, Melody Flora Zimmer and Marc Shaw joined to support us. Co-founder Mischa Geiser left Koboldgames to take on new challenges. However, he remains on the Koboldgames board.

In 2020, the COVID-19 pandemic did not leave Koboldgames entirely unscathed. Thanks to the existing work of security expert Eleanore Young, it was no problem to immediately switch to home office from a technical aspect. In the end, the Kobolds faced even this obstacle with confidence and motivation and were quickly back on track. The leap that digitalisation made during this time became a great opportunity.

From summer 2021 onwards, the team again tackled and successfully completed several large gaming projects for Red Bull as well as Denner. In addition, Koboldgames is now more involved in the area of consulting and in the form of training/courses on game development topics. In finance, Marc Shaw was followed by Fabi Feuerhuber and in the summer of 2022, co-founder Jasmin went other ways but remains in the role of co-owner.

The Kobolds look forward to the next challenges with enthusiasm, creativity and teamwork.

Koboldgames is looking forward to the next challenges with enthusiasm, creativity and teamwork, and are eager for new and exciting projects.

(Last Update: 24.01.2023, by Ralf Mauerhofer)

Videos

MurGame Trailer

Sphery Racer

Plunder Planet

Images

team.zip (63 KB)

screenshots.zip (63 KB)

A picture of the northern office A picture of the eastern office

Logo & Icon

logo.zip (7 KB)

Awards & Recognition

Awards

Press

Research with our games

Team

Yasemin Günay
CEO, Game Design, Graphic & Sound Design, HR
yasemin.guenay@koboldgames.ch

Ralf Mauerhofer
CEO, Game Design, Customer Relations
ralf.mauerhofer@koboldgames.ch

Binan Woll
CEO, Game Design, Graphic Design, Animation, Scrum Master
binan.woll@koboldgames.ch

Melody Flora Zimmer
CEO, Programming
melody.zimmer@koboldgames.ch

Julian Schönbächler
Programming
julian.schoenbaechler@koboldgames.ch

Fabi Feuerhuber
Finances
fabi.feuerhuber@koboldgames.ch

Contact

Need us to give a talk or interview?
ralf.mauerhofer@koboldgames.ch

Want us for an exhibition?
contact@koboldgames.ch

There's a problem with one of our games?
service@koboldgames.ch

All other inquiries
contact@koboldgames.ch

Website
koboldgames.ch

LinkedIn
linkedin.com/company/koboldgames-gmbh

Twitter
twitter.com/koboldgames

Facebook
facebook.com/koboldgames